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- help my bunny.dat
- Processing.org
- web server 3d rendering?
- I can't figure out how to fix this
- More resources for an Animation Program
- viewing an interactive model
- Renderman:- couple of questions
- can you apply renderman appearences to maya faces
- xml
- RenderMan: how to get tangent vector on mesh
- c++ /visual basic questions
- glEnable(AUTO_NORMAL); //PROBLEM :(
- Binding Textures to Cg using OpenGL
- Open Problems in Computer Graphics
- Subsurface Scattering Using Depth Maps
- Rendermonkey: use UV coordinates?
- Graphics and Lisp?
- Where can i learn some of this
- VERY c++ beginner
- SL shader - Parquet
- I need an explanation for this! (C)
- kd-tree libraries
- Rendering particles as volumes
- c++ XSI Device Driver question(s)
- problems with opengl....
- Question about Cg / CgFx
- In need of Computer Programming advice
- convex hull problems
- depth map-based ambient occlusion
- what do tool makers do
- mental ray call_shader
- to get random values in Java
- Directx bumpmapping
- Variables to fragment shader
- about writing a raytracer
- Array takes control over my loop! C
- Python checking the status on a job
- erm..errors? (Visual studio 2003)
- wat is fragment shader?
- world space to tangent space to world space point
- (1-3) universal formats for import
- Unknown grid pattern in Image
- Realtime shaders advice wanted
- PrMan ptfilter diffusemeanfreepath
- Keyframe Interpolation
- Maya API: debugging plugin
- 3ds file animation
- farm setup / maintenance??
- java: rotation problem
- s and t in RenderMan shading language
- memcpy/memmove not working (C)
- Mental Ray/3dsmax UVW
- Question about MSyntax object
- Question about MSyntax object
- Slo -> Sli conversion?
- question about create MArgDatabase object
- Someone help me for these java programings
- C Help Required
- Setup Visual C++ For Maya 7.0
- short int an short. Whats the diffrence?
- C++ String problem
- My render for 3dmax
- Walkthrough help needed
- Next generation engines capabilities
- raytracing question
- Mars Terrain
- How to convert maya node to mental ray node
- parsing 3d object data
- Pipelining nodes in SLIM
- GUI implementation for transform tool
- open source 3D fluid solver?
- Customized textures in maya
- Maya API - normal to objectspace
- upgraded from Maya 6 to 7 - plugin wont load - help please
- 3DS Max - DX9 shader support question
- mesh import library?
- Normal for my Wave
- Renderman Shader/Usebackground
- Slim Appending Text?
- Maya API - Arrays as inputs?
- RenderMan ... where will this go to?
- Which would be a faster design
- Direct X algorithms
- debug maya 7 plugin
- newbie question: psychologist needs realtime controlled animated hand
- Debugging in Maya
- real-time mirror transformation
- Inset algorithm
- deleting faces using MFnMesh::deleteFace
- MTOR Light Adaptors Question
- DSO not working on MTOR 6.5.1
- Renderman render only from .bat file
- Raytracer?
- curve driven syflex node
- Visual C++ Express - for learning C++ : Mental Ray?
- max script help needed, Is it the right place?
- Has anyone programmed a GI renderer?
- What are the biggest hurdles in wanting to learn Renderman shader writing?
- Calculating luminance
- Giving cloth the extra thickness
- brickmap conversion :: quality loss
- Binary compatability in renerman type renders?
- I realised that..
- Idea to speed up GI renders
- Question about importance function in bidirectional ray tracing
- C++ OpenGL In Win32 Frame, Help!
- how can i begin??
- Radiosity Radiance?!
- Need Help!
- Parallax Mapping Improvements in Realtime..
- BOXX systems really worth it?
- FBX SDK mesh deformation with skeleton's angle change
- Re: MTOR Alfred where to start?
- c++ help, linking
- free C++ compiler to compile maya API
- renderman & python
- Cross-platform development and GUIs?
- Q:GLSL Compilation and OpenGL 2.0 !
- cg bump mapping & animation
- Renderman Archiving
- Need of big 3D models
- mouse command
- Camera Tracking in Cg
- cloth intersection shader
- different between c and c++?
- help-various renderman shaders on the same object
- OpenGL - GLSL vs. CG
- where to start whith programing
- Renderman - evaluating attached shaders
- performance debugging tools VS 2003
- Renderman Volume Shaders
- Spinner Problem
- Maxscript--Question about " items:("","") "
- Small thing ideal to Game people
- game Programer wanted, digital-radiation.com
- #include <iostream>??
- executing programs remotely
- open source animation plugin
- Cg for large static meshes
- Maya API for PLE?
- creating local axis, flipping problems
- MaxScript?
- Procedural geometry creation (renderman)
- xp64 memory perfomance,Help!!
- Porting c++ into 64-bit?
- Adding Buttons in PPG Layout????
- Move 3D Objects
- creating a car showroom (nfs/gran turismo style)
- Raytracing: Someone Help Please!
- meanings of static in maya api
- best approach of writing a player than plays .mov and img seq on multi platfm
- how to do assembly in c
- MDX View matrix Question.
- version control system for small projects
- VC++ 2005 vs. CodeWarrior
- Programming for games
- Loading Maya .obj
- Loading Maya .obj into OpenGL
- Any useable geometry library in C/C++?
- best pratices with maya api??
- please help!
- Adding sound while modelling
- c4d sdk programmers...
- TurboC and DirectX
- CODE WARS!:Would you guys like to have CG CODING challenges?(CALL FOR PARTICIPATION!)
- Parsing Maya Ascii
- Managed C++ in a maya plugin??
- help: student project topic
- API question
- Algorithm to build up a plane
- dll
- Beyond Virtual Game Engine launched (Beta)
- Xl2 Sdk
- Error that is WRONG! HELP!!
- make a paintable per vertex attribute in MAYA
- Graphics Libs for Dev-C++??
- defining a value along a uniform b-spline using percentage?
- c++ tutorials and lessons
- my normals are broken! (.obj + OpenGL)
- Doing Polygon Subdivision in Maya API
- visual studio 2005 and mayapluginwizard problem
- passing parameters to methods in maya api
- My Raytracer journal (wip)
- Camera Projections in Raytracing
- A simple question about Renderman !
- C++ and X Files
- need help
- Does anyone understand cullmode?
- Maya Project Evaluation
- What is graphics programming exactly?
- A question about implementation !
- question about structs in c
- Pointers question: why use them instead of Global Vars?
- Mental:Geometry Shader:Question about placeholder object naming?
- Mac OS X Makefile for Maya API Plugins?
- Exporting DirectX Files in 3DS Max 7
- lets learn c++
- Smart Timebased Caching
- Golden Ratio ??????
- RiRotate problem
- 3dsMax Plug-in development with Visual C#
- use a stack inside maya compute
- Multithreading in c++ win 32
- CG toolkit... Nvidia in OSX
- My 3D Renderer WIP...
- Corrupt avi help
- Marschner Hair
- Python cgkit
- Scene Setup!
- Doxygen?
- point and click pathfinding in a 3D engine
- cannot convert from 'char' to 'const char []'
- Dumy question
- 3d Delauney Triangulation Algorithm C++ code
- Do we talk about Java programming in this channel?
- psd sdk ?
- Couldn't find the c binding files.
- Metropolis vs Bidirectional Path Tracing...
- Lens Simulation & Forward Path Tracing
- Rendering Algorithm Idea (Feedback wanted)
- Can't Convert Shadow Banding to Noise! Help!
- Could anyone understand the hair shader. Thank you.
- DIY motion capture application WIP
- An idea to link 3ds max viewport and after effects?
- Shadow Map with cg shaders
- How to repaint a window while it moves
- Uniform Hemisphere Sampling for Photon Mapping
- Class Sought for Dynamic Arrays in C++
- Raytracer WIP
- VS C++ 2K5 - ignoring environment variables?
- Simple Directx problem
- borland c++ builder 6
- VS - saving project configurations, applying them automatically
- Help for VC++!
- Post Effect on Maya Hardware Render Buffer
- Max script help ( value change)
- xcode
- Raytracer, Supporting Volume Shaders
- MTOR: Shadow Aov
- About using arrays as function parameters ( C )
- Loading a mesh
- Php/Mysql help.. i know this isnt the place but...
- Motion libraries rof C++
- Mesh algorithm
- DirectX programming problems?
- Mtor Hair & Lights
- HLSL and Quest 3D
- OpenGL tutorial problem
- Pascal dynamic link libraries
- How to Construct Bevel Effect using C, C++
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