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- Measured BRDF
- seeking glut download...
- OOP - memory and class methods
- Visual C++ 6 or 7?
- Algorithm that finds the amount of vertices in an object
- Compositing math?
- Real time walk??
- Real time walk??
- Is Buying a C++ VTM worth it?
- Fluid Simulation using LatticeBoltzmann
- need compiling a library(GLFW)
- Pixar in realtime
- DirectX Viewer Error !
- software engineering or computer science?
- Normal auto correction
- Playing multiple graphs simultaniously
- C# Threaded Execution time
- parameters for subsurface scattering of human skin
- Overexposure
- Pattern Recognition
- Maya Motion Capture API Guide
- RiBlobby Example Code?
- bug in python code
- bug in python code
- Error in Maya Plugin Source Code. Can someone help?
- How to?
- what is pcpack file??how can i open it?
- maxscript basics
- Render Text to texture
- Interactive 3D platform sought
- additional maya api compiling documentation ?
- selection wildcards w/ referenced files
- Is there a trend to code in Python instead of C++?
- Litle confused about C++
- Math equations on the web ???
- looking for a framework for your imaging algorithms?
- Speed of simple add operation
- dlls - declspec/dllexport
- 3D Product configurator
- Using C to drive something outside the PC
- Custom Maya object Sets
- postConstructor issue
- Java 3D vs Open GL
- context free: not your usual art programming
- Chaning Resolutions
- Looking for max/maya scripting advise
- rib dso: passing float arrays
- Photoshop SDK help
- Maya Plugin Help ...
- Multiple Interacting Liquids
- Controllable, realistic fire and smoke in RT
- Maya and shake for linux ?
- Anyone know about Computational Geometry?
- Realtime 2K player/editor multiplatform
- Renderman Programmer Wanted
- Fastest way to load images on runtime, pyOpenGL
- Event loop. How?
- Subsurface scattering for renderman here!
- Book recomendations on graphics algorithms please for a total beginner
- The history of Displacement mapping ?
- 2 Ideas for making programers' life easier
- GDI or GDI+
- Ideas for project development
- RSL:Point Space -> UVW lookup help
- simulate crowd animation by flocking
- Blender Alternate
- [GLSL] Number of uniforms limited for ATI Hardware?
- crossplatform tablet library?
- Where to start with simulation?
- Maya API Python wrapper
- rsl: adding colors during rayMarching...
- new way to create surface / animate with sound - What have been made ?
- Real time mocap needs new render engine
- requirements for Maya plug-in programming
- Maya mel and renderman
- How to use Stanford RTSL shader?!
- Level Set Fluid Simulation
- change the ikSplineSolver curve name ? MEL
- MayaPlugInWizard problem
- anyone have examples of 2d games in c++ coding that i can look at with vs.net
- python : SMTP issues
- rsl: a question of volume shaders and ribgens
- Open GL and Direct X?
- Noob wants too know which is best
- Programming recruitment resources?
- Visual Basic For Application [VBA] Question.
- Displacement Mapping in RenderMan
- Binding Skin
- XML for pipeline tasks
- assembly language?
- Lua script for Polar mapping correction of seamless textures
- Models to use in game
- 3d flower
- Is this a good book to start with game programming?
- new compositor - very early stages
- How to union two shapes in OpenGL
- VB 2005 Help
- Newbie problem with -lobjc
- BVH->Animated GIF
- Stable Fluids ...
- is it possible?
- Crystal Space 1.0rc1 released!
- question about Dev-c++
- Compile mental ray shader using Dev C++ problem
- What it takes to write your own 3d software?
- Maya Plugin Development.... need some suggestions
- how can i create my own programming language?
- Windows Vista, Oh no!. O Yes! C/C++ Dilema
- Escape Studios
- How to get a tangent vector at bezier point
- Render problems and shader compiler errors
- your idea about in-house cg softwares
- barycentric coordinates in R3
- point inside irregular cube
- Renderman - How-to randomize procedurals over multiple objects?
- re: GVim gvimrc file
- where to publish my code?
- goggle search words that will actually get me to 3D software code,tutorials,books ?
- 2D character animation plug-in for 3D app?
- Particle System Conserve Term
- Polygon seam welding
- read from txt file C++
- standalone mental ray
- Web Programming Language similar to C++
- re: defining variables when set to a value?
- Internet Based Graphics Studios
- Where to study 3D animation?
- "youtube" for games and more??
- re: extern "C" on templates
- Properly deploying static libraries?
- Inverse Kinematics
- Inverse Kinematics
- AMP II engine pricing cut in half
- OpenGL - 2 questions
- Boolean Operations
- Question about game engines.
- CTES image format.
- Organization of C++ objects in memory
- Game Lighting
- OpenGl with Cg query (Shadow mapping)
- import logic in maya
- c++ newb - STL vector problems
- Joint Selection Command (help?)
- Melscript help please
- WIP : MaxScript physicaly driven car
- re: MTOR blobby threshold determination?
- Game Engine ?
- Xbox XUI Authoring tool
- Interactive 3D Environment
- Problem:Export 3ds to ase file
- logically making faces from verticies
- Microsoft Visual C# 2005 Express Edition to develop a Maya Plugin?
- Binary data and endian...ness
- help a max sdk noob, please
- Exporting NURBS as Polygons - Maya API
- 3d Engine design
- DirectX - CreateDevice
- Some more MaxScript fun :)
- Maya API - updating deformer
- error C2065: 'GL_TEXTURE_3D'
- Opengl C / Cpp Code Output
- can someone explain this c++ code??
- where can i get free tutorials about programming windows apps with c++ ??
- Computer Graphics for Programmers
- Creating Mesh using MEL?
- Extracting vertix information from 3D model files
- animExportImport
- can i program 3dsmax plugins without its SDK or windows programs without its SDK ??
- Splitting and dicing for reyes?
- 3d scripting with java script
- physics simulation algorithm
- looking to hire a maya api tutor
- Combining displacement & diffuse passes from 2 diff renderers
- converting an integer to rgb components
- C4D SDK plugin help ..
- Particle system
- Primitive command line CAD?
- Reflection in 3D engine
- VRML Lighting
- where i could find good tutorials about developing plugins with 3dsmax sdk ??
- C++ & 3DMax??
- z = 1. - 2.*RANDNBR
- Direct X on Mac?
- Python & Openexr?
- MEL: How to check if an image has an alpha channel
- Raytracer reflection/shadow problem
- Good Start?
- undefined symbols on macOsX
- Aqsis - Google Summer of Code 2007
- Playstation 3 development
- Perlin noise intellecrual property
- Python + Node view?
- c++ new() and for loops
- Maya plugin (C++)
- Ray Tracer Question
- what the difference between OpenGl & DirectX?who is better?
- nvidia Cg toolkit: installation hangs
- Shader name conflict
- 3DS file to Java3D preserving texture co-ordinates?
- How to convert a jpg to *.mjl?
- Visual studio
- Setting up KDevelop project for a Maya plugin
- C++ dynamic arrays question
- dyanamic
- Previewing HLSL shaders in maya viewport
- RGB, HSV and HSL
- anti aliasing source code.
- Alpha mapping, blending and masking
- maya MPxNode:: setMPSafe
- Nodeview - OpenGl or WPF
- Need Help
- Information about polygon based shading, texturing a raytracing...
- Cove
- Question regarding Maya Obj Normals
- Image Transformation
- I need a 3D model to test my engine
- how was the first program made without SDK,can i write an app with machine language ?
- Checking for IK exist in Maya
- Resources for animating with code
- Information about Career as a Graphics Programmer
- fresnel reflection terms in pbrt
- [basis] why 3d rendering is abandoned to the CPU
- javascript xml
- renderman - Eye ball capillaries
- renderman C api
- Maya APP Wizard does not function?
- .bat files and compiling shaders
- Entry Level Position (to get to TD)
- yet another nooby raytracer
- help ! header file inclusion strategies
- Help programming a custom Maya toolbox please!
- Particle Engine Fields
- Renderman - .Slim and .sl files
- Help on DirectX Books !!
- Radial Blur - Renderman
- watery look of eye
- c++ reading files from disk
- Need help converting a maya scene to OpenGl
- maya API question
- MEL - Sourcing Multiple Files ?
- Measuring distance on terrain / landscape
- the mel run again have bug ,who can help me
- C++ SDL_net UDPPacket to Python Socket Server
- {request some links}Learning about packets and sockets and the inner off networking?
- CgFx: Get program used by pass
- Using a model in C/C++ code. Importing and animation.
- 3ds max scripting
- Maya plug in building
- pixars wavelet noise to maya texture
- Easy-Model-Creator Plugin??
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