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- Mel Scripting...
- [3DSMax]3DSMax SDK document - Learn programming plug-ins !
- Stroke-based Rendering
- addressing a plug through MEL
- Need help with a renaming script...
- Release version of texture has artifacts
- C# How can I fill out a form and submit it?
- Maya Vertices Display Too Small
- re: Prman, how to handle huge amounts of Points?
- Need help
- Mesh Manipulation in Maya plugin
- math formulars in maxscript
- create meshes by scripting
- XSI - PYTHON - PPG Object Logic question
- returning the length of a spline/curve with walking it?
- animate vertices
- Dreamweaver
- jpg image format question
- C++: Move object along hypotenuse
- .osg files and shaders
- Fitting BVH to arbitrary skeletons?
- Help me ! How to export ...
- Recommendation needed for instructional books/media
- .slim compiling on linux
- TBN for skinned mesh
- Redraw line
- Renderman "brick" map?
- Going back and forth
- need help for 3d game
- gcc versions and maya plugins
- perl script for negative frame numbers
- Question on maya connection
- OpenGL and DirectX TMO Development Kit
- Writing Mental Ray shaders using a C++ class?
- RFM shader compile error...
- Maya/Mental Ray surface/displacement shader
- Opinions needed on 3D applications written in Java
- 3delight/renderman: occlusion & LOD combination
- Video: Rally Cross Physics
- Maya API - Iterating attribute arrays?
- Expressive/NPR Cartoon Rendering
- dx studio
- python problem
- Multidimensional Graphics, help please.
- real time 3d charts
- long long llong_max = 4294967295ULL
- Generating data for 3D object recognition
- Debugging Maya Plugin (Linux + Code::Blocks)
- Mel
- Direct 3D (Direct X) Export Question
- Writing a compositor. Where to begin...
- c++ software or phthon software
- How to _USE_MATH_DEFINES with math.h
- Anyone know about bit-shifting and endianness?
- java player ???
- openGL glDrawPixels
- Problem with axis angle
- Inverse Kinematics & 'preferred angles'
- C++ Development for Maya / .NET for Max - VS on same partition?
- Trying to find out same files in differnet folder.
- color of a single pixel, using glReadPixels
- starting maya batch from cocoa
- mel gui question
- 3delight: shader override possible?
- Matrix/vector maths.... Converting individual rotations to XYZ rotations...
- Problem with cg parameters
- Appalling Slowness of VS2005 Hotfix Installs
- 3d Nla
- Brahma for C#
- Texturing a mesh for a game
- Real time rendering of FBX file
- Is there any photo to explain graphics card's Pixel shader and Vertex shader?
- For Loop Question.
- Can you do this with If Statement?
- which game engine to start with?
- which game engine to start with?
- Texture data
- How to create automated effects online
- Maxscript : Animation Loop...
- MTL format specification
- css
- Natrual Cubic Spline tangents
- Computer Graphic Master Degree
- Coding for a FX TD demo reel - need advice
- Maya API ls -type command
- My MEL Scripting dilemma
- Math for CG
- The workflow of programming shaders in MAX
- Raymarcher
- X format
- Best place to start learning?
- Can I...or even Should I learn Renderman?
- Physics Programming
- Motion Tracking?
- MayaAPI - accessing data MFnEnumAttribute
- MEL File Reading
- How could create menu with use maxsdk in 3ds Max.
- Importing .OBJs into Java 3D
- Maya API getClosestPoint
- reload sl shaders to slim
- Question on NURBS
- Convert matrix from right-handed to left-handed - w/caveats
- Maya API and env Command
- Maya API MItDependencyGraph
- Need ideas for FPS AI
- Maya API: Removing Objects from scene
- Maya API: Equivalent to dgdirty MEL command?
- OpenGL - C++ Links & Info
- Matrix decomposition
- Filter operations on scanline data
- Maya API: initializing deformer attributes
- What happened to Renderman Academy
- Maya API: get MObject (of the component) from face index and dagpath
- Maya API: get MObject (of the component) from face index and dagpath
- Code/libraries to read PICT bitmap image files?
- Blending modes algorithms
- My Firsr Mental ray shader... lil help please!
- Maya API: Question about commands passing data to nodes
- My first game test
- c++ and c# multithreading benchmark.
- Interactive 3d content for the web
- Maya notifies your phone when it is finished rendering?
- MayaPluginWizard - API
- about Normalize a vactor
- question about ray tracing.
- Gpgpu
- Perlin Noise help
- Interested in the math of computer graphics. Need help.
- Best Renderman Book
- rotate coordinate sytem of imported objects (Maya api)
- XAML export
- speed of deep shadow maps on single-core systems
- Sorry, wrong forums
- 'move -rpr' using the API
- how to generate random numbers in cgfx
- decomposing a maya matrix
- Simulation of optical detectors
- 3D Stroke Implementation
- Rendering short hair in Renderman
- rendering layers in renderman studio
- Texture mapping(OpenGL)
- How to CREASE all edges in RIB/Renderman ???
- Vertex Data structure
- Shader writing; Trace() returns black
- Any HLSL buffs?
- Paper about user-interaction
- Shake Command Line
- Arguments for XNA and against m3g for my diploma thesis
- Arguments for XNA and against m3g for my diploma thesis
- Generating a texture map
- Spotlight in OpenGL
- Chromatek prism glasses for real-time stereo?
- New Curve Coordinate System
- motorola ad
- Cuda as a rendering farm?
- Algorithms for Conforming Normals
- Memory Mapped Files (C++)
- A strawberry shader
- [UE2.5] How to use #EXEC commands!?
- file format that supports 8 bit indexed color and an alpha channel?
- UnrealED Help
- SSS in Slim(RAT)
- UV for Spheres
- game programming
- Selfmade 3D-Scanning
- Atmospheric Scattering as Post process
- OpenGL problem (C) "Rodents Revenge 3D"
- Getting Lua running in a VS2005 project
- Matrix Rotation
- Polycount
- Calculating the volume of irregular polygons
- Resources about optimizing image filters
- SPH Fluid Simulation
- Spore procedural character design tool!
- LOD/Mipmapping
- newbie question: Why write shaders?
- My Raytracer
- Current Scenegraph APIs.
- Book on implicit functions
- Behold, the Elusive Antinode!
- poseDeformer maya 8.5 sp1
- Anybody please help me on building 64bit maya plugin?!!?
- MS STL String
- Data-Driven Material Edting In Film Studios
- file rename
- Start
- Building a sceen outside of the 3D software
- test
- Decoding imeges from lm_2DMV shader
- Splatting realtime terrain using glsl.
- Which IDE/Complier ?
- OOP message passing
- Open Source Node Compositor
- FBX: How to rotate bones?
- Point Cloud Manipulation
- OsX Graphics Programming
- Image rotation and nearest neighbour lossiness levels.
- hello
- NVidia PhysX Acceleration ...
- RenderView Application in Python!
- Normalmap Problem in XNA - Application - Need Help
- cg to cgfx
- Point Cloud Ray Tracing
- Recommend me a learning project
- Lip-sync algorithms, papers, sdks
- reading multiple unformatted integers from text file via getline
- ffd
- Going back to school to learn graphics programming
- Noob Question: How to start?
- Smallest file sizes when exported.
- Mpi
- look at, aim constraint
- Transparency Question, please
- Scanline rendering
- paintable attributes C++/MEL
- 2 geometry questions
- Realistic Procedural Skin
- Any recommendations for a RenderMan SL editor?
- renderman question(s)
- Basic Shading programming
- Average aka mean of N rotations
- How to develop a LUT for my specific needs?
- Confused about how to start in graphics
- Artist-turn-programmer?
- loading slim file
- What is the best university in Europe to study CG
- making a reel based on MEL/Python
- Importing videos into Maya!
- Mel project - help and info needed.
- Python in Maya
- mel script for selecting joint which are binded to skin cluster
- Renderman and the 'color' data type.
- !?ptfilter -ssdiffusion mode...
- Animation SDKs
- Maya plugin development.
- Screen space Ambient Occlusion
- Any good Papers on SPH?
