View Full Version : Pixologic ZBrush
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- Normal mapping vs Displacement mapping
- AUV Texture
- Zbrush 2.0 question
- sculpting clothing question.
- I need help @ zbrush plz come in its simple
- importing maya model
- Need Two Alpha From One Mesh
- Will there be a announcement today.
- WIP Alex Maier
- 2.5 release date posted
- Smooth problem in view
- Higher Resolution than 4096 possible?
- Painting problems
- Need help bad!
- Looking for some nice skintexture alphas
- Gnomon ZBrush tut 4 sale
- 2.5 Pixologic upgrade what do you think?
- Hard edges (for rocks), how?
- The purchase
- AUV or GUV?
- kangoo Monster
- Pinching to Lightwave?
- free upgrades?
- Loosing detail between programs
- Zbrush to Maya
- Free Video, Modeling a Spider in ZBrush - Glen Southern
- Professionnal zbrush training costs
- importing z-depth as pixols
- Importing second OBJ for Ref
- Character - WIP
- ZBrush 2 Demo
- Different edit tools
- Retaining 3dsm UVW Coords Through Zbrush work
- Zbrush Edit Mode Help for New Users
- ZBrush -> XSI 4.2 normal problems
- Muscle power system for Zbrush
- Head Model
- First zbrush doodles
- Tweaking OBJ in other app after ZB
- ZBrush 2 Demo
- 2D Tool that smooths/flattens/averages height difrence?
- Washed out displacements
- Weird crashing problems while using displacement maps! need help
- Another Cover for Meats:)
- Great plug-in: Marcus Marker Master
- ZBrush 2 license for sale
- noisy displacements
- UV Problems in Displacement maps
- UV Problems with displacement maps
- models becoming pixelated?
- Remeshing a hirez zbrush model
- Sculpting Hair Technique?
- The noobiest of all nooby questions
- edit rotate hotkey
- LW to ZBrush>Import Export settings.
- Adding Geo to an already Z'ed model?
- Stuttering Sculpt Brush Problem
- Fixing model seams. any way of attatching?
- how to use normal maps
- ok this sounds stupid....
- Can't reselect my model
- 3d painting in ZBrush..is that possible?
- Displacement exporter
- I've dropped my model and cant re-select?
- Abstract: Robotic Mess
- - 1st attempt at armour -
- Cavity Shader
- 32 bit displacement - make sense?
- help, its now 2d
- pnoland's zsketch book
- strange subdivisions
- Symmetrize a texture, how?
- Zbrush textures
- The Garden Of The Hesperides
- Zscript?
- Marker Master plugin updated
- Zbrush Displacement Not Working In Maya, HELP
- Focus View
- resolution of picking up an object
- How to store object position?
- (Help)Infrequent pressure when using Zadd/Zsub
- Missing lots of meny things. Normal maps.
- Reference images in Zbrush?
- Head Model
- importing a displacemap into the base mesh
- hi guys....is there a way to "sharpen" the edjes of diplaced model in zbrush
- hi guys....is there a way to "sharpen" the edjes of displaced model in zbrush
- Import & split-up problem to maya
- First Zbrush Head
- Z-car modeling tutorial
- Multiple normal maps per object?
- Gotta Be An Easier Way!
- Is zbrush for me?.....thinking of adding it to my pipeline
- Normal map problem
- some noob questions about the zbrush
- Stupid me!!!
- I won ZBrush!!!
- bad problem with alpha !!
- About to start my 1st zbrush effort for normal map, need advice
- Zapplink is scheduled for release today
- zb texturing tutorial
- WIP neked old dude
- Your workflow, ZB to Max
- Bakeing textures or dirt map lighting?
- why PM drops several little textures on the poly model?
- exporting from maya
- What Tablet to buy?
- colorized spray
- parts of the mesh not visible?!
- ZB >>> XSI
- Clone Brush?
- UV layouts from Maya to Zbrush?
- Pixologic Release - ZApp Link
- Quadriga model
- Best way to create normal maps?
- My first finished z-brush project. *Evil Fish*
- Project 2! Velociraptor w.i.p.
- Zapplink plugin Updated for Mac
- Zketchpad...
- Zbrush manual and some other questions
- what BRAND of pen tablet to buy?
- [max] add other map in connection with displace modifier?
- New Multi-displacement Plugin Released
- Devil's head
- Painting color\specular\bump\SSS maps in zBrush
- Pinch Brush
- Can I install both at home and work?
- Pixologic Release - Displacement Exporter & Multi Displacement 2
- [max] multiple uv channels and alpha
- Displacement Map help
- normal mapping from zbrush to max
- Zbrush2 NormalRGBMat Problem
- problems with the zbrush to maya transition
- high res model gettomg blocky! need help
- ZSphere Crash
- zbrush to max help!
- AUV/GUV tiles bump map and Max
- Double-Sided Mesh?
- Displacement , Texture question
- DVD recomendation-ZBrush to MAYA
- ZBrush Training Germany!
- Trasfering uvmaps to already made mesh?
- Zapplink Mac soultion found
- DDouble Head - w.i.p
- Rendering in Zbrush
- projection master problem
- makes me mad - prob with wrinkle render using normal map
- ZappLink to deform geometry?
- Smart Resym not seem to be working
- ages to export displacement map
- Should I buy the licensed version?
- saving subdivisions
- ZBrush modeler/detailer needed for 3D Space Opera
- posibble transfer new UV set in Zbrush?
- Zbrush questions (possible bug?)
- Using smooth properly
- Zbrush to Maya
- Getting started with Zbrush2
- Possibly the first post ever titled "Newbie Question"
- Can Anyone Give Me Some Advice?
- Question about the "Create Displacement"
- turtle
- Zbrush Texturing
- Mesh and Naviagation Issue
- Getting a new hole...
- Zpipeline to 3D packages
- ZBrush Alpha resource download site
- Bring Displ map back to Zbrush after photoshop?
- Problem with Multi dispacment 2
- How do I create normal maps in zbrush
- alien warlord sketch wip
- Hand texturing tutorial
- Maya UV Problem
- Blurred spots on my texture when I export it!!!
- new to zbrush question
- Concerning Normal Mapping
- Troubles with Saving, Subdividing, Mirroring....Please help! :)
- Silly newbie question about Zbrush&3Dapp.
- pinch tool and displacement maps
- How do i grab a render/screenshot of wip
- b&w
- Best & Fastest way to make a highpoly model.
- The witch (displacement anim)
- problems with texture distortion after pick up
- trubbel with export .obj to zbrush
- Texture tessalation
- Divideing Workflow?
- Problem with texture disappearing when pick up
- texture problem..see pic
- zbrush painting on two sides, help!
- Can I lock verts?
- Problem with UVW and wrinkles
- Pixologic Release - ZMapper (PC)
- Zbrush for Linux ?
- King texturing
- Basic Question about Selections ...
- First Zbrush Work!
- First Z Brush!
- Help with Export to Silo
- Question thread
- wondering
- Paint in Projection Mode
- question about making hi poly for normal map
- Texture Baking the Cavity Shader into map?
- Really simple but my brain hurts...
- Pronunciation
- can i export material?
- Cinema 4D and ZBrush
- zbrush 2?
- Quick question...
- Inverted Normal Map colors using Zmapper
- 64-Bit (Athlon) Support???
- A quickie question
- ZBrush/Messiah production pipeline
- 5 sides and triangles
- My first Zbrush model !
- My 1st Zbrush Model,Some help Please
- UV Fix
- Problem rendering in mental ray
- quick question
- Max 2 Z-Brush 2 Max again..
- Uv question
- Very New To Zbrush
- how to export from zbrush to use in 3d max???
- UV problem
- ZMapper for Mac?
- December 22 - ZBrush 2.5?
- photoshop or Zbrush for textures? questions questions!!
- projection master problem
- make polymesh3d confusion
- maya or zbrush
- how do i get maya to understand zbrush textures
- I know I must be missing something
- Gnomon dvds and Zbrush
- Problems With Tangent Normal Map And Guv Coordinates To Max
- V-Flip texture on export
- PM Texture HELP
- Karma
- Saving the layout?
- how to make skin texture in zbrush?
- Smart resym question
- Happy New Year to all ZBrush user
- Mirror Geometry/Smart ReSym problem
- AUV/GUV tiles in games?
- Messed up vertices
- *Ne<W*_ making scars and scratches, please Help!!
- SUB DIV backyard problem
- Hello
- Importing Problem
- Selecting Object
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