View Full Version : OpenGL shader fallback
targon 06-24-2002, 11:43 AM Currently I try to bring some new and cool features to somewhat old OpenGL code. By now, one of the most coolest features I ever seen is vertex/pixel shaders, "invented" by nVidia/ATI.
BUT, I can't expect each and any card to have this features, so what I need to do in worst case (no such a extension)?
Simply turn it off? Or emulate? How?
| |
DominikSusmel
07-24-2002, 01:01 AM
Curently it seems there is no and there will be no fallback method for shader codes. Programable architecture is embede in the boards itself, so there should be a software emulator for it, which I seriously doubt anyone will write ever. So, to cut it short, 'FEATURE NOT SUPPORTED' screen is where you'll find your answer, unfortunately...
CGTalk Moderation
01-13-2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2008, Jelsoft Enterprises Ltd.