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ares623
04-16-2005, 02:28 AM
here is a creature model i've been working on. the concept is NOT done by me but by insane visions at conceptart.org. hopefully i'll finish this and not leave it to rot like my other models
here is the concept:
http://img182.echo.cx/img182/9014/creature6rc.th.jpg (http://img182.echo.cx/my.php?image=creature6rc.jpg)
and here is the progress so far:
http://img111.echo.cx/img111/2373/creature8wo.th.jpg (http://img111.echo.cx/my.php?image=creature8wo.jpg)
i'm finding the wrinkles quite hard to do so any tips/tutorials would help. thanks! :)

Fro Lee
04-16-2005, 01:01 PM
Based on the concept art, the cheek should stick out a little more and the ears should should be a little bit bigger and lower down on the face. Other than that, it is excellent!

As for wrinkles … Here's an easy to follow guide.

http://www.geocities.com/frodude3d/wrinkles.jpg

EDIT:
1) select part of an edge loop
2) bevel part of an edge loop
3) select an edge from within the bevel perpendicular to the original edge loop
4) run the edge ring command (g)
5) connect (c) not to be confused with the connect tool.
6) move normal (I kinda exaggerated this so you could see it :))
7) delete the edge that was previously there like so. Create two new edges in its place.
8) delete redundant edges that you do not need.

Note: steps 7 and 8 could have been done by collapsing an edge - but it was harder to show.

- Fro

ares623
04-17-2005, 02:27 AM
Fro Lee - thanks for the comment and especially for the little tutorial!

here's another little update. i tweaked the head area and started on the butt. next will be the legs and feet and ill probably add details and wrinkles after all of that is done.
http://img182.echo.cx/img182/2791/creature0yi.th.jpg (http://img182.echo.cx/my.php?image=creature0yi.jpg)http://img182.echo.cx/img182/2210/creatureback4yq.th.jpg (http://img182.echo.cx/my.php?image=creatureback4yq.jpg)
and some wires so you guys can comment on the topology and stuff.
http://img182.echo.cx/img182/2526/creaturewire6uk.th.jpg (http://img182.echo.cx/my.php?image=creaturewire6uk.jpg)http://img182.echo.cx/img182/7294/creaturebackwire8yv.th.jpg (http://img182.echo.cx/my.php?image=creaturebackwire8yv.jpg)
im not quite sure on how i should make the legs look like since the concept doesn't have any legs at all. any suggestions? thanks again. :)

ares623
04-19-2005, 10:59 PM
hello again! here is another update
it has legs & feet now http://www.3dpinoy.com/phpbb/images/smiles/icon_smile.gif i'm thinking of not doing the wrinkles coz it's hard! http://www.3dpinoy.com/phpbb/images/smiles/icon_sad.gif i just can't seem to get it to look right. what do you guys think? should i not put wrinkles? is there anything that needs more work and improvement? thanks again! http://www.3dpinoy.com/phpbb/images/smiles/icon_smile.gif
http://img242.echo.cx/img242/7012/creature9kj.th.jpg (http://img242.echo.cx/my.php?image=creature9kj.jpg)http://img242.echo.cx/img242/5844/creatureback0rk.th.jpg (http://img242.echo.cx/my.php?image=creatureback0rk.jpg)

Leebre
04-20-2005, 03:12 AM
Hi ares623,
You've done a pretty good job with your creature. The face looks quite good, you've got nice folds for the armpits and good definition of form. If you are going to pass on the wrinkles then I will skip that suggestion and leave you with the following:



Spend a bit more time defining the back of the neck and ears.
Define the elbows a bit more.
Amplify the creases on the lower joints of the fingers (the last joint looks good but the others are smooth in comparison).
Enhance the existing folds you have around the mouth, belly, and waist.
Good job all around though, he's a pretty interesting creature. Do you plan on animating him?

ares623
04-20-2005, 11:37 AM
thank you mr. Leebert! thanks for all the suggestions! i'm working on them as i write this.
i don't know about animating him but i will rig him and maybe even texture him. i don't know much about 3D other than modeling so i might find it hard.
If you are going to pass on the wrinkles then I will skip that suggestion
pls give me that suggestion. maybe after hearing it i might just do the wrinkles. :) i need as much suggestions as i can get!

anyways, here are some wires so you might give me some suggestions on it. thanks again! :)
http://img244.echo.cx/img244/8413/creaturebackwire6dk.th.jpg (http://img244.echo.cx/my.php?image=creaturebackwire6dk.jpg)http://img54.echo.cx/img54/4339/creaturewire2uh.th.jpg (http://img54.echo.cx/my.php?image=creaturewire2uh.jpg)

lovisx
04-20-2005, 01:21 PM
the guys look kinda quite in a weird way. Nice modeling

ares623
04-21-2005, 02:29 AM
the guys look kinda quite in a weird way. Nice modeling
thanks lovisx. do you mean cute? i wanted him to be both cute and creepy. thanks man!

i made all the changes that mr. leebert told me except for the back of the neck area. i don't know what i could do there yet.
i find the front part to be too plain. especially the cheast area. the wrinkles make a big difference there. should i put nipples? or something else? suggestions are welcome as always.
thanks again!
http://img260.echo.cx/img260/8053/creature7tw.th.jpg (http://img260.echo.cx/my.php?image=creature7tw.jpg)http://img260.echo.cx/img260/7170/creatureback6hn.th.jpg (http://img260.echo.cx/my.php?image=creatureback6hn.jpg)

puzzledpaul
04-21-2005, 12:15 PM
<< wrinkles >>

Doesn't Edge | Extrude normal also offer a reasonable alternative (giving concurrent width/height control) - both approaches requiring some messing around at the ends?

Fro Lee
04-21-2005, 09:59 PM
Oh my gosh - I cant believe I didn't think of that before.
thanks puzzledpaul.

- Fro.

ares623
04-24-2005, 12:17 AM
thanks for all the advice guys! here's my attempt at the wrinkles. i'm still not happy with them though. any suggestions on how to make them look better? thanks in advance.
http://img242.echo.cx/img242/6832/creature6oe.th.jpg (http://img242.echo.cx/my.php?image=creature6oe.jpg)

ares623
04-25-2005, 02:43 PM
this model is getting boring. so i decided to call it done. i'll texture and rig him now. thanks for all the help guys! :D here it is:
http://img125.echo.cx/img125/8508/creature3ch.th.jpg (http://img125.echo.cx/my.php?image=creature3ch.jpg)http://img125.echo.cx/img125/6007/creatureback3ym.th.jpg (http://img125.echo.cx/my.php?image=creatureback3ym.jpg)
and i have a bit of a problem. do you think that these tri's and poles will be a problem when deforming?
http://img125.echo.cx/img125/5205/creaturewire3lm.th.jpg (http://img125.echo.cx/my.php?image=creaturewire3lm.jpg)
thanks again! :D

thedaemon
04-25-2005, 05:05 PM
Yes I do, but please post an un-subdivided cage when asking for mesh help, it helps us to help you better.

ares623
04-25-2005, 11:01 PM
Yes I do, but please post an un-subdivided cage when asking for mesh help, it helps us to help you better.
ok thanks. :D
http://img119.echo.cx/img119/2696/creaturewire4ll.th.jpg (http://img119.echo.cx/my.php?image=creaturewire4ll.jpg)

Fro Lee
04-25-2005, 11:07 PM
there are other - sneakier ways to do wrinkles. The question is - do you want to animate them in particular or do you want them to just be "there". If you plan to animate then - for example having blend shapes/morphs to add wrinkles when one lifts an eyebrow, then you should model them. If not, you can check to see if your animation package supports displacement maps/bump maps. By using displacement maps, you may be able to get the look that you are after.

Your character is interesting in the sense that there is such dense wrinkles - which would not usually happen to such an extreme level. One thing to possibly consider is where the wrinkles are coming from. You seemed to have put them accross the chest when I think they may be sagging down from the neck to a large degree. What may help achieve the look that you desire is lowering the collar bone loop, and then adding rows of parallel edgeloops running down the neck. You could then pull the loops out in such a way that it creates a wrinkled pattern. Might work - might not - but it is worth a try.

http://www.geocities.com/frodude3d/wrinkly.jpg

Note this is an extreme version made in zbrush to show my point- don't go too far(you only need 4 edge loops to make a wrinkle)!

As for rigging - it might help if before rigging you rotate the arms so they are straight out in the "daVinci" pose rather than to the side - or at least not right up against the side. The reason I say this is that it is no fun to have an arm bone that pulls half the chest when it moves and then have to go in and reweight each vertex again and again. (It makes skinning even harder).


- Fro.

ares623
04-26-2005, 11:38 AM
thanks fro lee! :D that was very helpful! i am redoing the wrinkles right now. you were right about the wrinkles coming from the neck. making them look coming from the neck isn't easy so it may take a while. and i raised the arms a bit but not completely into the daVinci pose. the back part seems off imo. what is wrong with the back part? here are some images
http://img242.echo.cx/img242/4781/creatureback8wd.th.jpg (http://img242.echo.cx/my.php?image=creatureback8wd.jpg)http://img258.echo.cx/img258/7735/creaturebackwire3hw.th.jpg (http://img258.echo.cx/my.php?image=creaturebackwire3hw.jpg)
thanks again! this model suddenly became interesting again. :D

Fro Lee
04-26-2005, 08:58 PM
just started learning anatomy - so no pro, but maybe basing the loop structure of the back based on a human back might give you the look that you desire.

http://www.geocities.com/frodude3d/creaturebackwire3hw.jpg

http://www.geocities.com/frodude3d/back.jpg

image taken from andrew loomis' "figure drawing for all its worth" book. Check out http://saveloomis.org/


- Fro.

ares623
04-27-2005, 01:15 AM
thanks again fro lee! another very helpful post. :D i'll work on the back ASAP.
here is my early attempt at the wrinkles.
http://img41.echo.cx/img41/8920/creature0ej.th.jpg (http://img41.echo.cx/my.php?image=creature0ej.jpg)http://img41.echo.cx/img41/1452/creaturewire0fs.th.jpg (http://img41.echo.cx/my.php?image=creaturewire0fs.jpg)
thanks!

AlexLiki
04-28-2005, 05:50 PM
You are doing great! Great post with great tips

cheers

ares623
04-29-2005, 01:54 AM
thanks Alex Liki! :D
here's a little update. i worked more on the wrinkles. i decided i won't make them very dense like the one on the concept. theyr'e not done yet though. maybe i'll add a few more.
http://img242.echo.cx/img242/9071/creature0wt.th.jpg (http://img242.echo.cx/my.php?image=creature0wt.jpg)http://img206.echo.cx/img206/6936/creaturewire4gv.th.jpg (http://img206.echo.cx/my.php?image=creaturewire4gv.jpg)
and i worked on the back. mainly just changing the topology trying to follow as closely as i can the image fro lee posted. dunno if it's any better.
http://img110.echo.cx/img110/6209/creatureback2qj.th.jpg (http://img110.echo.cx/my.php?image=creatureback2qj.jpg)http://img110.echo.cx/img110/6982/creaturebackwire1ok.th.jpg (http://img110.echo.cx/my.php?image=creaturebackwire1ok.jpg)
thanks again! :D

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