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Backlund
05-31-2005, 11:07 PM
Hi,

Coming from maya I'm having trouble understanding how the Rhino fillet works.

When having a surface like this:
http://student.nackademin.com/dg04203/cgtalk/fillet1.jpg

And trying to fillet it with the plane I get this result:
http://student.nackademin.com/dg04203/cgtalk/fillet2.jpg

In maya a fillet is automatically created all the way around the surface, which is what I'm after. I assume I'm overlooking something very basic here... any help would be appriciated.

Thanks

elagman
05-31-2005, 11:49 PM
Are you trying to make a cube with radiused corners?

If so make a box by typing box in the command line or using the box tool under solid tools (same thing, just different way to get there) .

Next filletedge or use fillet edge tool under solid tools, and select the edges you want to fillet.

Rhino fillet tool is not the best in the world unless you want simple fillets, which it looks like what you are after. Version 4 will have much better fillet tools judging from the Work in progress that is available to owners of V3.

I tried doing what you have in your image, and fillet surface worked on my end. It created a fillet that wrapped all the way around. Make sure the radius you specifiy is not too large.

Hope this helps.

Backlund
06-01-2005, 12:03 AM
Thanks for your reply...

It was the radius that was messing with me.

Is there any difference topology wise in using this method instead of just capping the surface and using fillet edge? Any advantages or just the same thing?

Thanks

elagman
06-01-2005, 01:19 PM
Its the same thing. A "solid" in rhino is just a bunch of surfaces that are connected and joined. The topology will be the same I believe.

The cube method and fillet edge would be a two step, well 3 if you have larger radius dimensions on the vertical edges, and then a smaller radius that sweeps around the top of the cube.

Building all the surfaces separately then filleting would be a hmm......5 step I believe.

andrewjohn81
06-01-2005, 03:24 PM
the problem with creating fillets is you have to do a complete section at once for the trim to work. It looks like you used the fillet option for two surfaces. You would actually have to do the trim manually first, then fillet it.
I know in maya you choose the side you want the radius to be on, then you can choose if you want to trim or not. This isn't the case with Rhino. You must trim first, join those surfaces, then fillet.

In your example you would have to fillet the entire top at once for it to work.

Backlund
06-01-2005, 04:20 PM
OK, thanks alot for your help. :thumbsup:

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