PDA

View Full Version : Rhino 4.0 beta oppinions


tobeythorn
06-02-2005, 08:08 PM
I have been using Rhino since way back in the day and still use it for many inorganic models because of its unparalleled speed, control, accuracy, and stabiltiy. I must admit that I was rather disappointed by Rhino 3.0 (I still use 2.0) and am wondering what peoples experiences have been like with the 4.0 beta. I have heard that it will fully support polygon modeling and feature some powerful blending tools. Is 4.0 going to bring new and worthwhile features or just be another letdown?

-Tobey

JimCarruthers
06-02-2005, 09:37 PM
The "WIPs" aren't Betas, they're more like Alphas, they're not meant to reflect how anything will actually work and aren't really usable, Betas are months away. Anyway, long story short, there is a boatload of new features on the way. History, tools for arbitrarily deforming polysurfaces, variable radius fillets, blending enhancements, more mesh tools, etc.

tobeythorn
06-03-2005, 12:00 AM
good to hear

erlik
06-03-2005, 12:14 AM
I haven't played with the WIPs much, but the ability to deform polysurfaces might be worth gold to some people. For instance, you can flow them along curve. Very nice.

Lord Banshee
06-03-2005, 12:47 AM
I think Rhino 4.0 will be a great update.

andrewjohn81
06-03-2005, 12:20 PM
I would much rather see rhino stay away from polys, other than for export, and concentrate on nurbs. It will be extremely difficult for them to catch up to any of the major poly editors right at this point. Even the free poly editors are better than Rhino, and will always be better at least until rhino catches on that it should introduce gizmo's for translate, scale, and rotate.

erlik
06-03-2005, 01:27 PM
Ummm, what gizmos? How that would be different from selecting points on a mesh and applying all the three to them?

What I would like to see in rhino 4 is a much better meshing algorithm.

andrewjohn81
06-03-2005, 03:42 PM
Gizmos give most people a slightly more artistic feel. You can do all of the same things either way, but a gizmo is often faster. This would also allow you to move vertically in the perspective view, which is also nice.

Agree with the meshing. Although, since I use npower now I wouldn't use it much.
It would be nice to see them impliment the deluany meshing algorithm. That is probably the best possible algorithm for any radiosity technique and would be great for brazil and flamingo.

tilite
06-03-2005, 04:34 PM
ok a gizmo would be cool... jus tmake it feel more like and animation program if nothing else.. i like that :D

andrew you said you cant move vertically in the perspective (i asume you mean apart from move and copy) so if you want to drag a point vertically u can... just hold ctrl as you drag.

andrewjohn81
06-03-2005, 05:39 PM
Embarrassingly enough, I had forgotten that. I tried doing some elevation thing a long time ago and never got it to work correctly for me, so I just did a workaround.

I guess it's just more that the gizmos usually allow you to do more than one thing to any given object/point and you don't have to complete the tool if you want to select something else. For instance, if you want to snap in one direction, then another direction to something else, then another: In rhino you would have to use the move tool 3 times, where if it were a gizmo it wouldn't disappear until you were done. I know, Whoopie six or so extra clicks. Well, those kinds of things really add up. That's why I've called Rhino a bit clunky in the past. Many times it seems to have extra needless steps to accomplish the same things.

Scaling is another good example of this. You could scale in one direction, then decide to scale a bit more in another. You would have to select where you want to scale from, then the direction, and how far every time. With a gizmo you would only have to decide where to scale from once, then you could make as many scales you want until you are happy with the scale.

I don't think it's all that bad of an idea to add.

erlik
06-03-2005, 05:44 PM
npower?

OTOH, it would be nice to have that Cinema 3DM plugin so I don't have to fiddle with meshing at all, but then, it would be nice to have Advanced Render for Cinema, too. :D

For anything with caustics, I have to mesh for Bryce.

andrewjohn81
06-03-2005, 06:06 PM
sorry,
it's a max plugin that works fairly well. It has some crashes here and there, but eliminates meshing in rhino for us. Maya can read iges without a problem, the other program we occasionally use, so we don't really have to mesh anymore.

Plus npower Rhino to max, meshes things out way better than rhino all by itself.

Addiso
06-04-2005, 08:30 AM
I quite often use Rhino for 2d cad drawings besides modelling becouse it has the most intuitive and fastest workflow of all CAD apps. I read on the site that they are going to implement linetype and lineweight and maybe hatches in 4.0.

I would be jumping if that happened.

Can anybody confirm that ?

erlik
06-04-2005, 02:51 PM
Command Hatch is already in there. Although at the moment it doesn't do much. At least, nothing that I can see. :) It may be because I don't have a printer, but the hatching should at least be visible in the viewport.

Yeah, I heard about linewight and linestyle, too.

tilite
06-04-2005, 05:15 PM
lino has all these things... thats what i prepare my line drawing for uni on... you can change linewiehgts, colors, hatches everything... its brilliant, i have never cared to know anythgin about the purchase of it, in that regard all i know is that its on the comps an uni and no where else... lol - so i dont know how expensive it is but could be worth it... because it would most likely be made by McNeel i assume as a buisness decision they would sell it seperatly..

it also is the easiest program i have used to print line drawings and set up images... it also has a pretty cool viewport for line drawings... it places the 'clear type' effect over the viewport making eveything look 400 thousand times better... i dont know what it is but i do know if you have XP it is the same thing as desktop properties> appearance> effects >clear type.. (u should apply that even if you dont care for lino its a great feture of XP)

so that was a very sketchy reply im sure i will be corrected many a times for the infomation above but such is life... enough of rhino i have a question for andrewjohn81 and any other people that may have knowledge of importing into maya [i apologise for this tangent off the topic].

is it better to import with the following pipeline for best quality - rhino> maya> 3ds max??
will it even change anything?? you say maya has no issues with iges... can we make a NURBS ige to import maya then mesh within maya... then take it to max???

Addiso
06-04-2005, 11:24 PM
lino has all these things...

Any idea where I could lay my hands on lino ? The developers site seems to be down !?

tilite
06-05-2005, 05:41 AM
well you can download a trail version here;
http://www.voidoid.com/lino/

so im sure you can purchase it there too

if you have used the make2d command more than once in you life you should think about getting lino... for every additional time you use the make2d command after that the need for lino doubles!

haha... maybe im a i lil biased but i do think it is an excellent program and has helped me soooo much. so just go try out the trail version:thumbsup:

edt: i just took a look at the gallery on that site... it is pathetic... does no justice to the program what-so-ever. just fiddle with the trial

jerzy
06-07-2005, 08:24 PM
I quite often use Rhino for 2d cad drawings besides modelling becouse it has the most intuitive and fastest workflow of all CAD apps. I read on the site that they are going to implement linetype and lineweight and maybe hatches in 4.0.

I would be jumping if that happened.

Can anybody confirm that ?

Totally agree with you Addiso, I also do as much as 95% 2D and the workflow is so good
and so intuitive that mostly you can do all drawing with one hand and mouse.
I wish other CAD were just similar in this aspect.

CGTalk Moderation
06-07-2005, 08:24 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.