View Full Version : Display issue? Tolerance problems? Help!
Azeiku 06-06-2005, 08:57 PM I have a surface that is suppose to have a nice curve to it but it shows up jagged. Like it doesn't have enough UV. Here are the screen shots. It shows up like this in flamingo too! :-(
You can see from the wireframe that it is suppose to be smooth. What do I do to make it smooth in the shaded view and in flamingo?
Thanks!
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Dimos
06-06-2005, 10:25 PM
Go to Properties > Mesh, select custom and put an angle at about 3-5.
Edit: If the above does not have an effect, there is the command "Reparameterize".
JimCarruthers
06-07-2005, 12:58 AM
See http://www.hydraulicdesign.net/meshes.htm.
Azeiku
06-07-2005, 01:42 PM
Ahh... that did it! Thanks Dimos! I knew it was just a setting, couldn't figure it out though.
Jim, I read that excellent article about 3 months ago and I knew that info I just didn't know how to make it look better on my screen. ;-)
Thanks again!
Azeiku
TheRainKnight
06-07-2005, 02:18 PM
When will new rhino new users learn nurbs theory before they get into modelling ? This display problem comes out every week on forums, users telling they don't understand why the surface is so bad...
i'm not blaming anyone, but some mathematical basis would be a good help for every rhino user.
if someone asks, I could take some time and do a small review on that topic.
best,
Azeiku
06-07-2005, 02:51 PM
Oops, sorry about that. I didn't mean to offend anyone. Like I said in my previous post, I read that article by Jim a while back but it says nothing of where to fix it or how to fix it. Just that it's an issue. I was trusting my wireframe. I had no problems there, just that the surface wasn't what it should have been and I knew it was some sort of setting, just didn't know where to find it or anything like that.
If someone knows of a place that describes all the stuff in the properties Meshes and what they do, could they link here. (other than the help file, that does describe some of it a bit but I would have had to read everything in the help to find the answer someone took a minute to type up)
Thanks again Dimos and Jim and sorry Rain Knight, I didn't mean to take up your time with my questions.
andrewjohn81
06-07-2005, 03:27 PM
When will new rhino new users learn nurbs theory before they get into modelling ?
There are a few things that they can learn, but all of nurbs theory? That's like asking someone to learn all about drawing before picking up a pencil. It's possible, but with artists it just isn't going to happen.
I think writting up some basics of NURBS modeling generically would be a great idea, keeping keeping how artists think in mind. Most books that I've seen skip anything important and are very vague about what nurbs are in the first chapter of the books.
Most people want to do tutorials right away because they want to learn quickly what they need to know.
I agree with you, it is a dilema. I've been modeling for a few years now using nurbs and polys and still find new things every once in a while. I often find that I was taught wrong about something as well.
TheRainKnight
06-07-2005, 03:29 PM
no problem man. i just say i wasn't blaming anyone.
I just think every rhino user need a small amount of theory before starting using it.
and, well for the explanation of what each parameters of the meshing tab does, just check the meshing lesson of my tut (.3ds part), the last one. the display settings are exactly the same.
http://www.smcars.net/forum/viewtopic.php?t=15217&start=50
I often find that I was taught wrong about something as well.
Don't look at me man...
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