View Full Version : Rhino in Architecture >Post your images in here<
tilite 06-10-2005, 04:59 PM Hey guys i have seen alot of people here use Rhino for architecture. That is fantastic, so why don't you post some of your images here and explain them breifly or even not at all, enirely up to you.
I was thinking to upload your images just use www.imageshack.us (http://www.imageshack.us) > try the 'hotlink for forums (1)' option and just get to it :)
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tilite
06-10-2005, 05:00 PM
Well today i finished my end of semester critique - equivalent of final exam.
And i am soooo stoked its finally done. So i thought i would post a few images that i presented of my Rhino model, I dont have my finished images but these are about 80% complete. Obviously the renders are only a small part of my presentation so i tried to keep them simple and effective to show the different architectural quality i was proposing for the site. For all of you doing architecture im sure you know what a physical model made of white card looks like - well these were supposed to look like that.
So these are just 3 of the many renders I presented – what do you think?
http://img45.echo.cx/img45/7820/0060ri.png (http://www.imageshack.us)
http://img45.echo.cx/img45/9186/0080br.png (http://www.imageshack.us)
http://img45.echo.cx/img45/2994/0091au.png (http://www.imageshack.us)
nice work tilite.
i have to be a little bit discourteous first. i think if this is really the endresult of 1 term
on university, it shows to less.
no textures ( or architecurally spoken: materials -> wood/concrete, steel?).
this is a problem because nobody knows who it will look like. there is an open range in
look-alike from post-modernism to international style(of course it is to dynamic to be international style). i think arch-viz has to opinions: stay as close to reality as possible
(or as close as your skills let you) or to be very abstract. this renderings pretend to be
more than they are.
on the other hand it is obvious how many work it was. a lot of nice details and i personally
espacially like the abstract landscape! and the overall design of the building is beautifull and well proportionate! i am serious about that!
what type of building is it ?
the renderings are well done an not to spectacular(i mean spectacular in a "bad" way)
keep it up!
rhino forever!
tilite
06-10-2005, 05:59 PM
Well these are just 3 of around 40 images i presented to show everything about my building.
The reason there are no textures is because it is supose to look like a physical model built by hand out of white card. When i presented this morning one of the guest crits asked my how i can justify doing a great physical model and only bring photos in and not the model. I simply smiled and explained it is a virtual model.
So these particular images show everything i wanted them to, and im 90% happy with these so thats a good sign. So in the other 30something odd images is showed everything from the materials used to diagramatic explinations of how the focal points of the site developed the complex for it is in now.
And please if you ever comment on my work again i ask you to be as discourteous as possible - its a great way to learn. So i thank you for your comments.
maxwater
06-10-2005, 07:37 PM
i like it alot... looks like the models my girlfriend has to build for
university. I like that white-card look. Many Architecture renderings
are trying to show materials, imo most of them just look cheap.
If you wanna show materials and go for realism, it has to be 100%
realistic. and only a few are capable of doing such renderings.
btw. which renderer did you use ?
greets,
maxwater
Fun images, I can never get enough of the clay model look. The terrain really sells it as an architectural card/foam core model. Without going to the next step of texturing, more advanced lighting, I think this is an ideal way to present. Nice work =)
Btw, at first I thought the morray patterns were some sort of texturing, which was intruiging.
Spinnacre
06-11-2005, 07:31 AM
Beautiful renderings! I think that you captured the feeling of a 'perfectly' crafted model very well. I hope that as you move on in future projects, you will embrace the capabilities of 3D in areas that are virtually impossibe to model in reality. Specifically, I see that much like most real models, your intevention sits very distinctly separate from its environs. I know that you probably intended to illuminate the scope of your project by your treatment of the landscape versus the components of the building, but I would like to suggest that you explore the nexus of the two. I hope that you will use the newfound liberation from scale and actual materiality (in the 3D world) to develop a more engaging way to integrate or segregate your intevention into/out-of it's site and express your "materiality" through the ways that you treat the site (such as you have done very well in portraying the distinctivness of the two, but without a clear "interpretation" of why other than to imitate the realities of model making). I totally appreciate the amount of work that you have gone through thus far (having done so myself in architecture, though not to nearly this extent in 3D) and that this is a necessary part of development toward an ability to truly mold your world. I hope that you will extend your talents into an exploration of this medium much further as you develop because looking past the modelling/visualization expertise you have shown, I think that the actual architectural product could use more development with respect to it's relationship to the landscape. Perhaps, the ways in which your piece interacts with the terrain might strongly suggest to us what type of geography it is sitting in (i.e. granite or hard rock might be suggested by a purely rectalinear treatment of mass voids/unions at the base of a wall or hard, seamed edges which rise from where your load-bearing walls meet their context becoming seams that fade into the rounded, flowing form of your walls as they rise). Anyway, your work is great... I hope to see more! :thumbsup: Maybe you'll inspire me to get back to Architecture too!
P.S. Don't neglect your tectonic elements
tilite
06-11-2005, 10:06 AM
cheers guys. thanks for the comments. and don't forget to post your own images too!
The building above is a restuarant in a cool tempered, extreemly dense rainforest site.
maxwater - i agree with you complelty, not many people are capable of producing renders that are 100% realistic. I would have given it a go but i only had 2 weeks to completly model and render these particular images, in that time i would have had no chance of making it slightly realistic! thanks for the comments:thumbsup:
Xlist - I'm happy you think this is a great way of presenting, that was my thinking too. And it payed off :). The contours are what definetly made these renders great, i'm very happy with how they turned out. We were given a site so they had to be close to excate, it was a remote site that had never been anyalised for it heights before. I had to complelty craft the site from image i took on out visit. I spent over 50hrs modeling and remodeling just to get them to an exceptable standard - they were a bitch to mesh too!
Spinnacre -
Beautiful renderings! I think that you captured the feeling of a 'perfectly' crafted model very well
:) :) :) It was my intention and im happy with the outcome.
As i said to Xlist we were given a site in a cool tempered rainforest. Extreemly dense in breif one of my points of departure was to create a buildings form the would physically stand out from the site and yet in its from relate back to it, hence the use of organic inverted bevaling. Once i had the conspicuos form i was to tie the building back into the sceenery by use of materials, movement ect. (The whole design basically) So i guess what im saying is that i did explore the relationships thoroughly, it would be nice to have a avi movie of it show, you could hear everything i went threw, you could also see my complete presentation with material renderings of details within the building, but it wasnt recorded! Thankyou for your c&c's, ill be sure to start a WIP of my next semesters work, make sure you attend! :thumbsup:
I was looking for the rest of my images to post, showing materials of the building, 2d line drawings and all he works. But the CD i burnt all of my work to, from my network drive at university, is screwed. It didnt burn anything so i cant post anything else. But that doesnt matter because everyone else is going to post there stuff here now, isnt that right! lol
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