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View Full Version : Best way to draw a running shoe sole? Booleans???


jodmcc
06-20-2005, 02:48 PM
Hello,

I am trying to draw a running shoe sole that has some carved out tread pattern. What is the best way to accomplish this? I have used Ray Dream Studio and there was something called boolean operations where I could take 2 mesh objects and where they overlapped it would carve out the overlap out of the other mesh. Would this be the way to go?

Any help would be appreciated.

John

lovisx
06-20-2005, 03:00 PM
don't use booleons for this. Make sole of the foot with a topology that mimics the treads on your boot then extrude and add edge loops to sharpen the corners.

puzzledpaul
06-20-2005, 04:58 PM
Using Tools | Connect would be good tool for this, imo - together with importing a ref. image (if shape conformance is important) - note the options for this tool (connect) in the info line and also that you can cut multiple edges at the same time by dragging the 'trailing string' (as I call it :)) across them.

Using this tool in Ortho mode will improve performance re cursor 'hot point' position and where new verts are created - if you find this an issue.

If the patterns you create include 'regions' rather than single faces - then use Face | Extrude Region, rather than Extrude (Try both ops on a sphere with groups of neighbouring faces selected to see what happens - if unfamiliar)

pp

Booleans - as such - don't exist in w3d - but it's rare that the required result can't be achieved in their absence...



Edit - btw, to 'fine tune' the position of your new geom. , you'd probably find Tools | Tweak v. useful? (View -Y?)
Well worth putting both of these tools on hotkeys of your choice, imo - details under 'Help'

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