Fiendal
07-18-2005, 05:56 AM
This is my 3rd time typing this!
Okay, I am one of many people who spend there extra time making objects for a community that is based on one game. Bzflag, it has over 2000 fans. Its a Free Online Multiplayer Tank shoot'um up. This is not spam im just telling you what I am involved with 3D objects or why I make them.
I have made a car. Here are some screenies of it.
http://img224.imageshack.us/img224/5743/carmania2pd.jpg
http://img216.imageshack.us/img216/6584/carmania32rm.jpg
http://img87.imageshack.us/img87/6889/carmania29lf.jpg
I have also made a Submarine. Here are some screenies. Sorry they are in .GIF format
http://hosted.rangfar.com/bzflagworld/forum/download.php?id=12
http://hosted.rangfar.com/bzflagworld/forum/download.php?id=13
Now the whole point on this thread is how to make more realistic things in wongs while having a low polygon count. The game is sensitive to bad mesh faces and stuff so its pretty hard to get stuff to work right. These are but many of my objects: Lightbulb, Florescent Light bulb, Nuclear Stack, Hill, and various platforms. The game is played on maps (Worlds whatever you call it) We take the 3D objects and export them to .bzw format and put them into the maps heres a pic of a map with my hills.
http://img123.imageshack.us/img123/9157/bzfi00012bb.png
This is an old screenie though. The new version is twice the size and with 70 hills.
If ya'll would please help me out how to reduce polygons. If there is a Polygon reducing utilities that either Exports 3ds, obj, or even wings please gimme a link!
Thanks for you patience!
Please dont take this as spam it really isnt.
Okay, I am one of many people who spend there extra time making objects for a community that is based on one game. Bzflag, it has over 2000 fans. Its a Free Online Multiplayer Tank shoot'um up. This is not spam im just telling you what I am involved with 3D objects or why I make them.
I have made a car. Here are some screenies of it.
http://img224.imageshack.us/img224/5743/carmania2pd.jpg
http://img216.imageshack.us/img216/6584/carmania32rm.jpg
http://img87.imageshack.us/img87/6889/carmania29lf.jpg
I have also made a Submarine. Here are some screenies. Sorry they are in .GIF format
http://hosted.rangfar.com/bzflagworld/forum/download.php?id=12
http://hosted.rangfar.com/bzflagworld/forum/download.php?id=13
Now the whole point on this thread is how to make more realistic things in wongs while having a low polygon count. The game is sensitive to bad mesh faces and stuff so its pretty hard to get stuff to work right. These are but many of my objects: Lightbulb, Florescent Light bulb, Nuclear Stack, Hill, and various platforms. The game is played on maps (Worlds whatever you call it) We take the 3D objects and export them to .bzw format and put them into the maps heres a pic of a map with my hills.
http://img123.imageshack.us/img123/9157/bzfi00012bb.png
This is an old screenie though. The new version is twice the size and with 70 hills.
If ya'll would please help me out how to reduce polygons. If there is a Polygon reducing utilities that either Exports 3ds, obj, or even wings please gimme a link!
Thanks for you patience!
Please dont take this as spam it really isnt.
