Qslugs
02-07-2003, 05:20 PM
I would have posted this with the "what would everone like to see in the upcoming versions of Wings", but I wasn't sure that this quite fit that thread. What I am wondering is how do all you guy handle working on things like the inside of eyes and mouths. You know, closed in areas or thoes hard to reach areas that have a mostly obstructed view. The reason I am asking is because in other apps I would just hide abunch of polys, going in for the kill, working directly with the area in question with a direct view of the previously obstructed polys. It dosen't seem this simple in wings to work on these areas. Am I missing something? To me it dosen't seem that easy to just chop off a peice of the model and work on that seperately, rejoining the peice once that area was refined. Yes, I know about extract selected and that kind of does the job, but it's not quite what I am looking for at the moment. So what kind of techniques do all the rest of you use in these kind of situations? Eyesockets and mouths and stuff like that.
mike
Also, what do you guys have your viewport clipping set to? You know, near plane, far plane and fov.
mike
Also, what do you guys have your viewport clipping set to? You know, near plane, far plane and fov.
