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marioucci
02-09-2003, 10:32 PM
Hello wingers,

I just did this tut to show how to fix the extrusions split when using virtual mirror..
hope it helps...
cheers mates

loggie

VM______TUTORIAL!!!!!! (http://www.metagons.com/Mario/vm_basic.htm)

SheepFactory
02-09-2003, 10:40 PM
:thumbsup:

wasamonkey
02-09-2003, 10:51 PM
after watching ambient whispers demon timelapse for oh the 100th time I noticed that he would extrude the whole body
head neck upper mid and lower torso then would activate the mirror

this works very well for me
I rarely have to break my mirror anymore and since I use a volume form detail method I can get my volume at this stage with no problems
and form and detial rarely require me to do something that will break the mirror

maybe this will help maybe it wont

fig
02-09-2003, 11:24 PM
i was working thru wiro's head tute and encountered this exact problem. thanks for the tip, it'll solve what i was trying to do perfectly :beer:

chris

puzzledpaul
02-10-2003, 02:27 AM
Be wary of using Flatten | Normal if there's a visible split (ie daylight) at the top of the geometry - as here.

The plane will end up flat - but slightly angled away from the original true central plane - because it's based on averaging of the VM faces that are dissolved.

If this situation is encountered - better - imo - is to use Flatten | X and use RMB option - this allows you to select an element (vert or edge) on the original (correct) VM plane - and will then flatten the problem polys to the original plane.

(Or Flatten Z if model round the other way :) )

pp


(Use Vert | Flatten if prefer, or Edge | Scale (RMB option) -> zero if want to use edges, as no Edge | Flatten - latter useful for flattening edgeloops if you don't want to change mode and selection stays with edges)

cerreto
02-10-2003, 01:20 PM
thanks mario! hopefuly well be able to get bjorn to look into a way to lock theose center verts or at least im hoping ;)

betelgeuse
02-10-2003, 04:55 PM
Pay attention to Puzzled Paul's post because the flatten normal in Loggie's tute could get you into a peck of trouble!

marioucci
02-10-2003, 06:05 PM
hmmm not really betel... i felt the variation from one side to another but its very subtle and never put me in any trouble....
unless u want 101% simetrical....
cheers

betelgeuse
02-10-2003, 06:31 PM
Well, depending on how far out of kilter the piece you extruded is, the flatten normal can warp the model geometry off the axis on which your VM was originally set up. Its much safer to flatten to the plane on which your VM is set up. Unless it doesn't matter to you whether you VM is aligned to any particular axis. All your move ops along an axis could be slightly off.

Kamus
06-18-2003, 02:58 AM
:p uhh

link has broke:shrug:
I have doubts about Wings,
I think that tutorial has any replies:D

SheepFactory
06-18-2003, 03:52 AM
no , that problem was fixed long ago , you shouldnt have seam problems with VM while extruding anymore.

puzzledpaul
06-18-2003, 02:46 PM
<< shouldnt have seam problems with VM while extruding >>

Provided you're using Extrude -> Region :)

pp

cloudkj
07-01-2003, 07:23 PM
can someone fix the link the tutorial? or post one similar to it? this is what i was looking for!!

MrBraun
07-02-2003, 08:12 AM
Hello Loggie! :thumbsup:

The link don't work!!

MrBraun

puzzledpaul
07-02-2003, 12:16 PM
<< post one similar to it >>

All the relevant info has already been given in the thread above.

Since Bj fixed the problem - if you use Extrude REGION, rather than extrude (with geom next to mirror plane) you won't get unwanted edges going across the VM plane.

However, if for any reason you do, all you need to do is:

Select all faces on Mirror plane
Dissolve (hit backspace - this'll remove the 'in-between' edges)
Apply Flatten -> X (or maybe Z, depending on which way round your model is)

This'll 'true up' the plane to an average position - if you want it to be 'exactly' on the axis, use Flatten with the right click option (as described above)

pp



More details here if wanted (last bit)

www.geocities.com/paulthepuzzles/aaflatten.html

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