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somlor
02-13-2003, 02:32 PM
this loin cloth started as a symmetry which i froze at the face circled in red. now I would like to weld the opposing faces together shown linked with the blue lines. what is the fastest way to do that? i'm probably missing something really obvious.

azazel
02-13-2003, 02:50 PM
My suggestion would be:

- loopcut with these edges You circled in red, or, if You can, don't freeze the virtual mirror, just duplicate, flip, and move the mesh to the right place
- select two faces You want connected and use bridge tool
- or, flatten all faces You want connect in for example x axis, then select one, mirror and try weld command

Probably there's simplier way, but I can't think of anything else now

BazC
02-13-2003, 03:43 PM
Simplest way I can think of would be to loop cut the area circled in red and delete one half. Then select the faces you want to join change to vertex mode and right click flatten. Select the face that is correct and the flatten with a right click.Now select those same faces again and dissolve, then you should be able to mirror or virtual mirror. Might be better to leave the faces at the back seperate until you've mirrored and then bridge them since you can only select one face to mirror.
Not very different from azazels solution but a little simpler I think!

Baz

wasamonkey
02-13-2003, 03:54 PM
what I would do is first
delete the other half
on the front part I would select the 3 faces you want to connect
then disove them down to one
I would use flatten x with rmb
and select one of the verts that lies on the the x axis at 0.0
then I would duplicate boject with mmb so it doesnt move
use scale x with rmb and select the same vert you used to flatten with
then scale to -100%
once this is done I would use the weld command in object menu

another way and probably faster
select the two faces on each side in front
disolve connect the verts across
then colapse them
for the back use bridge then colapse the edges

many ways to fix this in wings :)

clacos
02-13-2003, 04:01 PM
another one :)

for the faces on the back on the mesh, select the two faces, bridge, select one of the edges, ring select, connect, remove unecessary loops if needed.

for the faces in front, select them, dissolve them, connect the vertices in between, and collapse the edges just created.

so many ways :) :bounce:

* Edit * Ooops hadn't seen wasa post.

puzzledpaul
02-13-2003, 04:47 PM
Depends what you want the geom. to look like afterwards?

Loopcut the red-ringed area
Delete unwanted half
Select all 4 faces along the join line (3 front, 1 rear)
Face | Flatten -> X ( Use RMB option, pick any element in red ringed area as reference) (no need to change to vert mode to flatten)
Delete 2 unwanted edges separating 3 front faces
Re-apply VM (around front or rear face)
Finish modelling/ reshaping
Freeze VM
Select object and weld

Looks like you’ve got a fair no of options :)

pp

BazC
02-13-2003, 07:50 PM
Clacos and Wasamonkey! You've both suggested dissolving faces at the front and then connecting the verts. Am I missing something? Connect won't work across an empty space and bridge won't work because the two faces share a common edge. Can you explain in a bit more detail please?

Baz

clacos
02-13-2003, 09:36 PM
"because the two faces share a common edge."
you might have not frozen the mirror before dissolving ?
(in any case but with virtual mirror, when using dissolve on a set of faces, any shared edge will disappear)

if you select the four faces that are in front, without virtual mirror, and press dissolve, then you'll be left with one face only, (vertex count = 10) so you're then free to connect the vertice in any pattern you want.

BazC
02-13-2003, 10:17 PM
Thanks Clacos, nice! It looks such a mess after disolving all the faces I would never have tried this!

Baz

sinthetic
02-14-2003, 12:04 AM
Can you post your results please? This is a something I have had to deal with recently and couldn't get right.

puzzledpaul
02-14-2003, 01:40 AM
Any use?

http://www.geocities.com/paulthepuzzles/dissolveconnect.html

somlor
02-14-2003, 01:32 PM
thanks a lot guys. this was really helpful.

:beer:

(s)

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