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KayosIII
02-16-2003, 04:38 AM
Hi, I have just started putting together a gallery of images created with the Wings->Povray exporter.
http://www.midcoast.com.au/~rgcoy/art/Wings3d_Povray_QAD_Gallery.html

Yeah post submissions to this thread or email them to me

Sisyphus
02-16-2003, 11:19 AM
Extrudeface here. Starting to think that should have put that nick, but Sisyphus is more related with me if you know that greek mythology story :hmm:

Well, and as you know, I did a rough experiment. I've burnt my time this sunday, so I cannot make a better render now. The modelling is in its start as I just wanted to give a try to your plugin. And I am not a pov user. So, expect the worst.

This image is almost an insult to any pov user, please, forgive me, but i read, "dirty gallery" . So, adding some dirt ;)

I had planned to make a better thing. but want to go back and do something to that modelling start. So it'll may take its time. And I see tehre's only one image, that's why I am finally putting it here. Don't put it in the gallery if you have some sense ;)

choose one of these, btw, if u decide to upload it.

Sisyphus
02-16-2003, 11:24 AM
another rough test...

Sisyphus
02-16-2003, 11:27 AM
...and the first I made, yet not controling the faceting problem, and other stuff.

There are diferent FOVs in those shots, but changed them inside POV not in Wings, just to get used a bit to POV. The camera is rotated in pov, some other changes. I used arealights, and other effects,(in the other screens) but with zero knowledge.

HellBorn
02-18-2003, 12:54 AM
I have just done my first little more 'complex' render with Wings and PovRay.

What was the hardest and most time consuming was to figure out how the material settings worked. I think I have made more than 100 test renders until I reached this stage. I only needed a couple in Vue or Cinema. The reason is of course that there is no material preview in wings.

Would it be possible to add a 'preview' button in the material settings dialog that starts povray and render a small preview?

Just a little scene with a sphere , a light and something to reflect on it. Something like this would be a real time saver.

I tried to figure out how the materials where supposed to be constructed by looking in povrays material include files. But I did not understand the connection to the Wings dialog as in the include files there was pigment for the color and also diffuse,ambient and specular. In wings there is nothing as pigment only. Also the finish settings in the povray file had settings I could not find in Wings. Is this work in progress or?

Here you have an link to Renderosity where you can find some images of my Dodge Viper VIP at it's current state.
One of the images is done using Wings and PovRay.
Use the image as you like.

If you have any suggestions on material settings feel free to give me some advice!

http://www.renderosity.com/messages.ez?ForumID=12445&Form.ShowMessage=1103484

KayosIII
02-18-2003, 12:49 PM
Firstly the documentation that comes with povray should be your first port of call for understanding the textures.... Its the texture section of the reference...

Secondly not all the options where working until yesterday.. I hunted out quite a few bugs over the weekend.

I don't see myself implenting a material preview anytime soon. (can't think of anyway of implementing it which is not going to be completely messy, and I want to get back to Ribbit)

What I do is set up a simple scene and use it to test Material options before applying it to a complex model. This is far more flexible than anything I could do with a material preview.

KayosIII
02-18-2003, 12:52 PM
Oh yeah ... Wow...

All that work shows.

The only comment I would make is that you may want to darken the ambient colours on the car body and the indicator lights to get a little more detail.

HellBorn
02-18-2003, 10:11 PM
I don't see myself implenting a material preview anytime soon. (can't think of anyway of implementing it which is not going to be completely messy, and I want to get back to Ribbit)

What I do is set up a simple scene and use it to test Material options before applying it to a complex model. This is far more flexible than anything I could do with a material preview.


Not that I don't want to get my hands on ribbit because do!!;)

But what I did mean with a preview button was more or less what you suggested. It's just that it's done from inside the material settings. When one hit the preview button you would just create that simple scene and tell povray to render it. That way I just have to change the settings hit preview instead of change setting, klick OK, click render, click edit etc. etc.

I thought that something like that would be simple to do.

Well..I might be wrong ;)

somlor
02-19-2003, 04:23 AM
RIBBIT!!! :bounce: :bounce: :bounce:

sorry

[s]

KayosIII
02-19-2003, 06:17 AM
Its mainly that I don't have a great deal of time at the moment. I want to get the povray plugin out of the way and spend some time in ribbit. Possibly what you describe will be implemented with ribbit first and then ported back to the povray exporter.

Its not that hard to do it is just messy...

HellBorn
02-19-2003, 04:01 PM
Well, in my opinion you have a place beside Bjorn as a semi god.
I'm just a mortal so I bend my head in respect while walking backwards out of the room ;)

...and of course I want ribbit as well....

HellBorn
02-22-2003, 04:25 PM
I have posted some more Povray renders of the updated Dodge Viper in case they might be of interest.

http://www.renderosity.com/messages.ez?ForumID=12445&Form.ShowMessage=1115088 (Viper Pics)

somlor
02-22-2003, 07:47 PM
Really nice looking Hellborn. Is this straight from the wings Povray exporter with all material assignments and such done in wings as well?

[s]

KayosIII
02-22-2003, 11:46 PM
Looking good....

HellBorn
02-22-2003, 11:47 PM
Thank's.
And the answer to your question is Yes.
It's Straight from Wings using what settings I can do from Wings only.

Only thing I really miss now is texture mapping.
If KayosIII comes back and work on the Povray exporter when he is done with the Ribbit exporter then I hope he starts to work on that. There is a limit to what can be rendered without it. I guess I have to wait and se ;)

Jide
02-23-2003, 10:12 AM
You can always just export and edit the file in POV-Ray (or any text editor). It's actually very easy to put the texture maps on if the uv's are there.

KayosIII
02-24-2003, 04:47 AM
Um -- the texture mapping should be working... At least it does for me on Unix.

Can anyone confirm this problem....

Anyways I have updated the povray exporter... This time Area lights should be working properly and Background colour and Radiosity are now available.

dAfTiE
02-24-2003, 01:12 PM
Uv mapping seems to be working nicely here too...
(Win2kSP3)
Thanks again for the great plugs Kayos! :applause: :beer: :applause:

HellBorn
02-24-2003, 11:08 PM
Hmm...if I started this UV mapping thing...

In all applications i have imagemapps are assigned to a material and as material settings are done in Wings I expected there to be some entrys for diffuse,specular,alpha images etc etc..

(There seems to be one for Bumps or?)

I suppose I can edit the file someway but currently life is to short for that ;)

And by the way, unless you released an update after my last download the Cast Shadow option for the lights works the wrong way.

They are unchecked by default but the light cast shadows and if checked it wont cast any shadows.

KayosIII
02-24-2003, 11:46 PM
Got ya... If somebody could test the bump option and make sure it works I will investigate using including other maps. I am not even sure that povray supports them at this stage.

Jide
02-25-2003, 12:04 AM
Official POV-Ray doesn't take separate maps for spec/refl etc but similar effects can be achieved with material_maps and whatnot (messy) but there is an unofficial patch called MLPov.

In MLPov every (or atleast most) finish attributes can be controlled by functions which include pigment functions (which in turn include image_maps). I haven't tried it yet but it should work.

Here's the link for MLPov for those who're interested, though I got a 505 when I tried it.

http://195.221.122.126/mlpov_en.html

charliemc
02-26-2003, 07:52 AM
i think the plugin is great. i have a lot of wings3d stuff on my website starting at page http://artcomp1.tripod.com/wingsmesh.html
and working back by clicking next page. The only thing i've done with klaysos material editing feature is the work in progress below. it certainly doesn't compare to the beautiful auto i witnessed in this thread.

KayosIII
02-26-2003, 10:14 AM
Hey cool - welcome aboard -- A few more submitions and I will update the page.

Jide
02-26-2003, 04:47 PM
I tested MLPov and it seems that it isn't possible to get uvmapping working with functions so no specular maps that way...

KayosIII
02-27-2003, 12:02 AM
Thanks Jide... For those couldn't get the above link for MLPov - try this one here
http://pov.monde.free.fr/mael/mlpov081eng.html

I will have a look at it and see about implementing some of these extentions.

Jide
02-27-2003, 12:23 AM
I guess that the only other really interesting features of mlpov are support for HDRI and aoi pattern (good for a quick cel shading effect and such).

I rendered
this (http://www.kotiposti.net/leppalajuha/sleepy.jpg) with mlpov (it was exported with your exporter :beer: - though, I tweaked the lights and materials manually)

Jide
03-08-2003, 02:06 PM
I have to eat my words now. Mael, the developer of mlpov just showed me that uv_mapping does in fact work with finish maps so specular maps, diffuse maps, brilliance maps, reflection maps, roughness maps etc that use uvs are possible with mlpov.

here's an example:

#declare fin_spec=
function {pigment{image_map{ png "spec.png"}}}

#declare Fspec=function { fin_spec(x,y,z).blue }

#declare fin_T_Skin =
finish
{
specular Fspec
roughness 0.15
uv_mapping
}

This would use the blue channel of spec.png to control specular.

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