View Full Version : split poly tool
Pickman 01-16-2007, 02:34 PM Heya all
i was wondering if claco's split poly tool was available somewhere over the internet ?
I just love wings, only thing i miss is the split tool in other apps
thx a lot!
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puzzledpaul
01-16-2007, 03:03 PM
Have you tried Tools | Connect?
Note that with LMB held down you can free drag new vert anywhere along edge (or hold down shift / cntrl for 'steps') + 1 gives a 'plane cut' type facility, ie cuts thro' whole object.
Best used in ortho, btw (imo)
pp
Pickman
01-16-2007, 04:02 PM
Hey Paul, didn't know the tool was there, this is so cool, didn't get your plane trick though, you mean we can get a slice plane a la 3ds max ? right ?
How does it work, how can you get 90°/180° angle ?
Thx a lot for your support Puzzledpaul
here is my tribute to wings, first model in the app, really having fun so far
having push and relax functions would be great too...
puzzledpaul
01-16-2007, 04:57 PM
<< slice plane a la 3ds max >>
Dunno if same as max, as don't use it.
Once in Tools | Connect, note (rhs, info line) that [1] toggles 'Loop Connect' on / off. With this feature on, the newly drawn edge sequence will go all the way around object. You don't have to drag it all the way across object btw - any 2 verts / edges will do.
<< how can you get 90°/180° angle >>
Sadly, atm, there's no constraints to allow direct axis parallel 'cuts' (we still try a bit of coder 'arm rwisting / pleading every now and then, tho' :) )... however, reasonably easy to achieve with a smidgeon of cunning.
For a plane parallel to XZ plane, say. View X (or Z) Ortho, and Edge Cut> 2 a couple of vertical neighbouring edges. Flatten Y these 2 verts. Enter tools | Connect and you now have 2 ref points to join to get desired angle of line / plane.
Various other approaches - but am sure you'll get the idea :)
(If there's already a sequence of edges / edgeloop going around model where you want to cut, then just use Edge | LoopCut ... but you probably already know this)
pp
Pickman
01-18-2007, 12:41 PM
Heya man, thx for your support, thx for the workflow, i'm still experimenting wings, what is the correct worflow to mirror object without connecting them, i'm modeling a beastman and would like to model the horns independently, i have two issues:
my model is virtual mirrored (the body) what are the correct step to bridge the horn to the head and body, everytime i do that my mirrored body collapse ?
secondly is that possible to mirror an object within space and still be able to mirror transformation ?
THX a lot
puzzledpaul
01-18-2007, 02:17 PM
<< my model is virtual mirrored (the body) what are the correct step to bridge the horn to the head and body, everytime i do that my mirrored body collapse ? >>
If I understand this correctly - ie you've got a body + head (which is working with VM) and a separate object (horn) on one side only, that you want to bridge to head (geom side, not virtual?)
If so, I'd Vm > Break mirror
Bridge horn onto head
VM > create (so back to both halve / complete object)
then - if you wanted to alter horn (or anything else) on one side only
VM > Freeze (so whole lot is now 'proper' geom)
Work on one half only.
No doubt other ppl have different w/f ... but that's first in my mind.
Don't understand 2nd Q, - sorry
pp
Pickman
01-19-2007, 11:53 AM
Hey Paul, thx for your reply, that worked great, sorry about my second that wasn't very clear, in faact i was asking you about prop modeling, from side to the other, which isn't particularly connected to any part of the body, how would you do that ?
THX a lot
puzzledpaul
01-19-2007, 05:03 PM
Still not really certain about what you're trying to do - but here goes -
If you've got a body + head (all one mesh) working with VM and then add a separate unconnected mesh (horn) to one side and you want to add the horn to the 'mix' ... but not actually connect (bridge) it to the body / head mesh ... but have it (the horn) mirrored to the other side (and be able to work on either side horn) ...
then -
VM > Break for body / head to get just the half
Select both body and horn
Object | Combine
VM > create
You'll now be able to work on just the horn (even tho' body still visible) and have both sides (of the horn) update.
If you don't want the body to be visible - just the horn -
Combine horn and body as before
VM > create
In Face mode, select all of the body
Face > Hide
Leaving just the 2 horns on screen for you to mess around with using VM
Dunno if ths helps?
pp
another thought - if you didn't want to combine body with horn
just create another face on the same (mirror) plane as the main body one ... even a single (small) extracted face would do - and combine this with the horn - then VM that combination.
You could then just hide the body using the hide / show icon for that object in Window | Geom. Graph.
edit:
In a non- VM situation ... the 'mirroring without mirrors' bit here might also be of interest / use - especially the bit about remote reference points
http://www.geocities.com/paulthepuzzles/aascaletopoint.html
Pickman
01-23-2007, 09:27 AM
Hey man, thx again for your support, that really sort me out for modeling prop.
I have a question about uv, i haven't looked at the doc yet for uv mapping but it doesn't seem you can stitch relax and move and sew uv's ? am i right
If i understand the workflow you select faces and assign uv material ?
THX a lot for your support
Ran13
01-23-2007, 05:53 PM
i haven't looked at the doc yet for uv mapping but it doesn't seem you can stitch relax and move and sew uv's ? am i right
If i understand the workflow you select faces and assign uv material ?
You need to read thru the info in the AutoUV project section of the Wings dev forum. As ppaul is so adept at displaying, there are numerous ways to skin a cat in Wings and this is also true of UV options.
In short, UV's can be both relaxed and stitched from within the AutoUV window, but you have to generate the intial UV layout prior to having access to those functions. For "relax", in UV mode/window, try the "Tighten" command in Vertex mode (for manual relax) or if you'd like to let an algorithm try it for you, check Remap UV -> Stretch Optimization.
Also magnet scale functions serve as a "relax" feature. ALWAYS keep an eye on the info line at the bottom of the app. Useful options are listed here for any command your mouse hovers over. Most commands can be performed with the magnet feature (aka "soft selection" in other apps) and is normally accessed by holding down the ALT key when selecting the command, except in Tweak mode, where the magnet is toggled by the "1" key. Again, and I can't stress this enough, ALWAYS keep an eye on the info line at the bottom of the app for options to the default commands.
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