View Full Version : Does Mudbox have a function similar to Zmapper (plugin for ZBrush)?
joelrodrigues 02-26-2007, 03:09 PM Hi folks,
IŽd like export my normal maps from MudBox and IŽd like to know if Mudbox has a function similar to Zmapper (the plugin for ZBrush).
Thanks very much!
Best regards!
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mech7
02-26-2007, 03:35 PM
it can export normal maps / displacement maps.. only no cavity maps i believe as zmapper has them.
joelrodrigues
02-27-2007, 02:06 AM
Hi mech7,
Thx. very much for your reply. I didnŽt know about that.
Cheers!
requiem2d
02-27-2007, 09:12 AM
Simple to use feature too :)
joelrodrigues
02-28-2007, 11:54 AM
Can i also export CAVITY maps from MudBox? (following mech7, it seems no)... Anyone?
Airflow
03-06-2007, 11:02 AM
Take your normal map from mudbox into photoshop, go to Channels, copy the blue channel, paste it into a new map, adjust the contrast to your liking, save as cavity map...
abuminalis
03-07-2007, 03:06 AM
Take your normal map from mudbox into photoshop, go to Channels, copy the blue channel, paste it into a new map, adjust the contrast to your liking, save as cavity map...
It doesn't work very well, unless you can show us an example?
eldee
03-07-2007, 03:28 AM
I posted a mini-tut up on the skymatter forums.. lemme find it
eldee
03-07-2007, 03:32 AM
It's not perfect, but it works in a pinch. Here you go, should be self explanatory:
http://img02.picoodle.com/img/img02/7/3/6/f_cavitytutm_b90fee0.jpg
abuminalis
03-09-2007, 06:26 PM
I already saw this example at mudbox foruns, but i would like to see things like pores etc. I've tried and it didn't work, cheers.
abuminalis
03-09-2007, 06:27 PM
Double post.
JacquesD
03-09-2007, 08:10 PM
I already saw this example at mudbox foruns, but i would like to see things like pores etc. I've tried and it didn't work, cheers.
There're maybe 2 things you could do for this.
-If you have Zbrush, you can always import your lowres mesh, subdivide it, apply the map you extracted from Mudbox and run ZMapper.
-Or, you could separate your layers in Mubox so that you keep this kind of details in 1 separated layer, extract a displacement using that 'Pores' layer and the previous layer (The closest and highest subdivision layer)... Finally, extract a 32Bits map of that combination. You should then get the 'Pores' displacement information (only) and be able to use it as a mask or whatever texture work you need to do.
Jacques.
abuminalis
03-11-2007, 11:49 PM
Thanks Jacques.
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